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Issue: All Star Comics Archives #7
Publication Date: July 2001
 
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Variant: unnamed
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Publisher: FlagDC
Indicia Publisher: DC Comics
On Sale Date: 05/16/2001
Volume: 7
Pages: 224
ISBN: 1563897202
UPC/EAN: 76194120256300711
Price: $82.95 CAD
$49.95 USD
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Content Items: 55 (44 stories, 2 covers)
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Publication Type: Hardcover
Color: color
Dimensions:  
Paper Stock: glossy paper
Binding: hardcover with glossy paper dustjacket
Publishing Format: collected edition
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49 Content Items from other Issues reprinted as/in this Issue:
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[untitled]

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The front cover portion of the dust jacket.
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[untitled]

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Embossed with the All-Star Comics logo.
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All Star Comics Archives Volume 7

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Title page illustrated with a detail from the cover of All-Star Comics (DC, 1940 series) #33.
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Table of Contents

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Illustrated with a detail from the introductory chapter of the story from All-Star Comics (DC, 1940 series) #33.
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Foreword

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Illustrated with a detail from the introductory chapter of the story from All-Star Comics (DC, 1940 series) #33.
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The Man Who Knows Too Much!

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Justice Society of America [Wonder Woman; Green Lantern [Alan Scott]; Johnny Thunder; Hawkman [Carter Hall]; Flash [Jay Garrick]; Atom [Al Pratt]; Dr. Mid-Nite]; Landor
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The Man Who Knows Too Much [Introduction]

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Justice Society of America [Wonder Woman [Diana Prince]; Green Lantern [Alan Scott]; Johnny Thunder; Hawkman [Carter Hall]; The Atom [Al Pratt]; The Flash [Jay Garrick]; Dr. Mid-Nite [Dr. Charles McNider]]; Landor
Johnny takes an interest in a disheveled man that enters a diner, and buys him dinner. In gratitude, the man says he was born in 2414, a time of perpetual peace and quiet, which bored Landor, so he uses an old time machine to travel back to 1946, but is trapped when the machine disintegrates. Johnny is skeptical, but when a prediction of Landor's occurs, the JSA accepts Landor's challenge to them: the present knowledge of science versus the future knowledge of science. Wonder Woman writes down the six locations where Landor will strike, and the members get their assignments and head out.
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The Man Who Knows Too Much, Chapter 1

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Hawkman [Carter Hall]; Landor; Scarface
Entering a den of thieves, Landor asks to see the boss and has to prove himself before the crooks agree to team up with him for the promise of big monetary rewards. Their target is the U.S. Mint, where Hawkman is waiting. A clash involving future science weapons stymies the Hawk, who is pinned down by a weird fountain pen's ink! Trying to fight back, Landor grabs Hawkman's gravity belt of Nth metal and soars into the sky with his men hanging on for dear life. Hawkman then heads back to his lab for an extra gravity belt.
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The Man Who Knows Too Much, Chapter 2

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The Atom [Al Pratt]; Landor
Landor, having lost a few of his men, shows the rest of his mob a simple vacuum cleaner, which he takes and makes into a weapon he plans to use on local merchants. The Atom comes to town in time but almost becomes a victim of the weapon. The local bankers are being blackmailed for $1 million, so Atom enters the sewer system, emerging to take on Landor's henchman. The bankers emerge from a meeting, yelling to hang Landor, so the villain asks his men his automatic pencil. As Landor darts into the sewer system, he uses the pencil as a flame thrower to drive the Atom and the bankers back.
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The Man Who Knows Too Much, Chapter 3

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The Flash [Jay Garrick]; Landor
Towing a pile of junk, Landor and his remaining gang members flee into the desert, where Landor uses a home-made "mono-magnet" to lift the metal scrap from the back of the truck and onto the ground, where he constructs a machine that gives off vibrations that paralyzes all electronically-driven motors over the radius of 1000 miles. He plans to use it to disable nearly 1/3 of the nation unless his demands are met. The Flash dismantles the machine, captures some of the gang, and outwits Landor, who steals away under the cover of invisibility.
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The Man Who Knows Too Much, Chapter 4

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Dr. Mid-Nite [Dr. Charles McNider]; Landor
Landor heads to the city zoo with four men, and takes a new form of glutamic acid and feeds it to the elephants and a gorilla, giving them a form of simulated intelligence. Dr. Mid-Nite is confronted with the beasts charging out of the zoo and through the doors of the electric works, where Mid-Nite comes face to face with Landor, who tells him that the animals will destroy the plant unless his demands are met. Dr. Mid-Nite throws a blackout bomb, chloroforms the animals, then produces an electric storm in the room Landor and his men are hiding...but Landor escapes.
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Johnny Clung Fast

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adventure
Johnny Fasso; 3rd Mate Ruston; Captain; Corsa
3rd Mate Ruston had accused crew member Corsa of stealing money from a drawer in his room, and the man swore revenge along with other crew members. Sperm whales were spotted and five boats were lowered to kill them. Three were, but a wounded fourth charged the boats, killing several of the crew. Ruston went in the water, Johnny held his head up, then Corsa swam near, with a .35 calibre pistol, and attempted to kill Ruston. Johnny prevented this, but discovered later that Ruston had a broken neck all the time and Johnny was vainly trying to save a dead man!
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The Man Who Knows Too Much, Chapter 5

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superhero
Green Lantern [Alan Scott]; Landor
Landor, with two members of his gang left, takes a gun, disassembles it and re-assembles it into a weapon that can change the molecular structure of any object. G.L. arrives as Landor and his men enter a jewelry store, and his boys start taking the jewelry when G.L. enters and it's Landor's weapon versus the power ring. At first it's a stalemate, but G.L.'s will power is too much and Landor runs, but not before he turns the ray on the jewels, making them valueless. Green Lantern recovers and is told by the store owner that the jewels in the display case were paste, so no harm was done.
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The Man Who Knows Too Much, Chapter 6

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humorous, superhero
Johnny Thunder; The Thunderbolt; Landor
Landor vows to get even with the JSA. Landor challenges Johnny to a duel with each performing magic tricks and the best magician wins. Johnny doesn't know that Landor wants him to win and capture him. Only then can Landor use his special gun on the JSA members all at once! The two match trick for trick, then Landor takes a Chinese finger puzzle and asks Johnny what it's for. Johnny, as usual, gets his fingers stuck in both ends (the T-Bolt frees him), then Landor sticks his fingers in it and captures himself. Johnny is so amazed, he faints, and Landor picks him up and takes him to JSA HQ.
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The Man Who Knows Too Much, Conclusion

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Justice Society of America [Johnny Thunder; Dr. Mid-Nite [Dr. Charles McNider]; The Atom [Al Pratt]; Green Lantern [Alan Scott]; The Flash [Jay Garrick]; Hawkman [Carter Hall]; Wonder Woman [Diana Prince]]; The Thunderbolt; Landor
As Landor is brought into JSA HQ by the T-Bolt, he pulls out his converted flashlight weapon to destroy all the members, but the Flash speeds over and knocks it out of his hand, and Green Lantern destroys it with his power ring. Now the puzzled JSA tries to figure out what to do with Landor. They can't put him in jail, because he'd find a way to make a weapon to get himself out. Green Lantern comes up with the solution: use his power ring to send Landor back to the year 2446. Now back in his own time element, Landor now decides that the modern era is not so bad after all!
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Dreams of Madness!

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Justice Society of America [Hawkman [Carter Hall]; The Atom [Al Pratt]; The Flash [Jay Garrick]; Dr. Mid-Nite [Dr. Charles McNider]; Johnny Thunder; Green Lantern [Alan Scott]; Wonder Woman [Diana Prince]]
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The Dreams of Madness [Introduction]

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Justice Society of America [Hawkman [Carter Hall]; Green Lantern [Alan Scott]; The Atom [Al Pratt]; The Flash [Jay Garrick]; Dr. Mid-Nite [Dr. Charles McNider]; Johnny Thunder; Wonder Woman [Diana Prince]]; Brain Wave [Henry King, Sr.; Forest Malone]
Hawkman brings a newspaper ad to the attention of the members from a Forest Malone, who wants them to participate in a never before done experiment for the good of humanity. They visit Malone and view his "dream recorder," a machine that will allow one not only to graph the electrical emanations from a person's thoughts as they dream, but to also translate those thoughts into pictures! The members agree to an experiment, they sleep and then Malone reveals himself as the Brain Wave, bragging that the machine is really a "dream inducer," which he plans to use to drive them totally insane.
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The Dreams of Madness, Chapter 1

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Hawkman [Carter Hall]; Ice Creatures; Fire People; Boreas; The Furnace Tenders
Hawkman finds himself in a city of iceboxes, among cold people expecting to battle the Fire People, their mortal enemies. One of them feels sorry for the birds there who suffer because of their battles, so Hawk manages to escape from the ice box he is in and attempt to help the bird creatures. If he fails, the battle will result in hot and cold waves that would kill them all. But try as he will, Hawk gets the worst of it...one minute hot, the other minute cold, until he believes that he is a thermometer!
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The Dreams of Madness, Chapter 2

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Dr. Mid-Nite [Dr. Charles McNider]; Alfred; The Germ People
Dr. Mid-Nite finds himself in a world where germs are the lords of creation and he saves a man they plan to save for future study. The humans there convince Mid-Nite that his former life is all a dream, but he uses his scientific ability to try and fight the Germ People. He develops a noxious gas to use on the Germ People, but it fails to work, and he is convinced the other humans are right. But his instinct to fight remains strong and he battles them with his fists until one of the Germ People with the plague enters, blaming it on Mid-Nite. He is then convinced that he is a living sickness.
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The Dreams of Madness, Chapter 3

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Green Lantern [Alan Scott]; astronomers; The Gemini Twins; The Man in the Moon
The sputtering of a 4th of July sparkler arouses the interest of not only Green Lantern, but astronomers as well in this dream world, who seem to think that the sparks are actually new stars being born. The Emerald Crusader tells them no, but they think he is mad. Then several crooks steal the sparkler and the Emerald Crusader chases them through maddening situations, and finally he spots the astronomers below watching him (holding three balloons by strings), and he suddenly feels that he is the Sun and the three balloons are his little planets!
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The Dreams of Madness, Chapter 4

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superhero
The Flash [Jay Garrick]
The Crimson Speedster finds himself plunged into a dream world of funny animals who talk and act as if they are human (humans are enslaved), but the Flash says otherwise, so the animals try to prove humans can't talk. Fact is the animals can't hear other humans, just the Flash, but Flash can hear men speak. The animals' law states that if a human can beat one of the animals in a race, enslaved humans will be freed. He races a frog, but when his feet grow large and heavy, and a series of calamities occur, the Scarlet Speedster loses. Flash now believes he is a laughing stock.
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The Dreams of Madness, Chapter 5

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The Atom [Al Pratt]
The Atom awakens to a world where the beings have umbrellas for arms and clocks for heads. Just then, Atom sees large crooks heading into a bank, and he attempts to combat them. But he finds out that the rain is shrinking his size and he falls into the water. He heads back after the thieves, only to discover that he has now grown tremendously, and he reaches up to a cloud and pulls a chain to turn on the sunlight, hoping it will shrink him back down to normal size. Catching up with the thugs, the criminals begin to wring him out, convincing the Mighty Mite that he is a sponge!
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Submarine Man

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adventure
Jaimie; Professor Murock
The ad in the newspaper was short and sweet: man wanted who can swim underwater for two minutes, handsome salary. Seven men appeared to qualify in response to the ad, but only one, Jamie, made it. In fact, he eventually set a record, according to Professor Murock who was timing him, by staying underwater for thirty-two! This had been made possible by secret injections on Jamie by the Professor. What Jamie didn't know was why the professor was training him to be a "human submarine." When he did find out one day, Jamie turned the tables on the professor!
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The Dreams of Madness, Chapter 6

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humorous, superhero
Johnny Thunder; The Thunderbolt; gangsters; a magician
Johnny arrives in the Land of Already Equipped and spots an artist with a brush for a hand and an artist pallet for a head, painting a picture of a young lady, whose head was a bowl of fruit! Johnny thinks that's normal, while the T-Bolt thinks he is nuts! Others in this world are also weird in appearance, but considered normal. Some human crooks get a magician to hex people into looking "normal" and Johnny sends the T-Bolt to capture them and the magician who hexed people. While other JSA members were driven insane in their dream worlds, Johnny was driven sane!
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The Dreams of Madness, Conclusion

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Justice Society of America [Hawkman [Carter Hall]; Green Lantern [Alan Scott]; The Flash [Jay Garrick]; The Atom [Al Pratt]; Johnny Thunder; Dr. Mid-Nite [Dr. Chales McNider]]; The Thunderbolt; Brain Wave [Henry King Sr.]
In the Brainwave's lab, the JSA members are stirring restlessly in their dream-induced states. As the villain leaves the lab, the JSA members begin waking up, acting out their dreams. Johnny has had enough of this and calls for the T-Bolt to come and figures out what to do to restore them. Brainwave returns with his gang to see the JSA in their state. Johnny and the T-Bolt storm in and Johnny wades into them, fists flying, while the T-Bolt uses an electrical shock to restore the JSA back to themselves. Furious, the JSA wades into the crooks and mops up, then T-Bolt explains what happened.
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The Globe-Being from Space!

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Justice Society of America [Hawkman [Carter Hall]; Johnny Thunder; Green Lantern [Alan Scott]; Wonder Woman [Diana Prince]; The Flash [Jay Garrick]; Dr. Mid-Nite [Dr. Charles McNider]; The Atom [Al Pratt]]; Willie Wonder; Zor
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The Workshop of "Willie Wonder" [Introduction]

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Justice Society of America [Hawkman [Carter Hall]; Johnny Thunder; Green Lantern [Alan Scott]; Wonder Woman [Diana Prince]; The Flash [Jay Garrick]; Dr. Mid-Nite [Dr. Charles McNider]; The Atom [Al Pratt]]; Willie Wonder; The Duna; Zor
In the workshop of Willie Wonder, an evil globe-being named Zor enters the mind of Willie Wonder as he sleeps, and his whole demeanor changes. Now he makes "toys" that are deadly, and he teams up with a thug, supplying his gang with terrible weapons of crime. The JSA, meanwhile, read of the crimes, then are visited by three globe-beings called the Duna, who are the keepers of Zor on another planet. who put them on the trail of Zor and the impossible crimes. Unknown to the JSA, the Duna will secretly follow the members, keeping them from harm until Zor can be recaptured.
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The Workshop of "Willie Wonder" Chapter 1

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Hawkman [Carter Hall]; police officer; Abner Oberon; John Quinn; thugs
Hawkman arrives at a Police station and learns of two impossible crimes from a cop, and the pair leave for the home of a jeweler whose diamond shipment is in is home and thus vulnerable. After a near accident, the pair arrive at the millionaire's mansion to see the crooks robbing a safe and floating in the air. Hawk knocks out two thugs, then spots the person with the anti-gravity device, knocks him out, and learns from the thugs that the device they used was made by a guy named Willie Wonder in the city. So, Hawkman heads out to find this man.
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The Workshop of "Willie Wonder" Chapter 2

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Dr. Mid-Nite [Dr. Charles McNider]; policeman; Mr. Judson; thugs
At Dr. Mid-Nite nears Sedgewick, he spots a picture falling in the air and then disappear. He leaps in the general area and discovers a man with the picture wearing a cloak that makes him invisible...but the man escapes, but he has a piece of the material. He then learns of two impossible crimes, then tests the material and discovers black light can make it visible. He asks radio stations to send out high-frequency radio beams, which makes the crooks visible. Mid-Nite wraps them up and learns about Willie Wonder's involvement, and he heads for the toy shop.
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The Workshop of "Willie Wonder" Chapter 3

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Green Lantern [Alan Scott]; policeman; Paul Markheim; The Statue Robbers [Thor; Samson; Achilles]
Investigating some mysterious, impossible crimes, the Police tell Green Lantern about two safes being mangled in a such a way that it looked as if a giant had smashed them. News then comes in from an art museum of valuable paintings coming in, so G.L. and a Policeman stand guard that night. It seems three thugs drink a strange liquid, then are transformed into ancient heroes. Using his power ring, G.L. turns the gods back into their real selves and turns them over to the Policeman as he heads off to see Willie Wonder.
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The Workshop of "Willie Wonder" Chapter 4

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The Atom [Al Pratt]; Ambrose J. Turk; policeman; Shrimp; thugs
The Atom investigates a strange robbery of a penthouse located in a building completely locked and closed. The thugs' leader wants to make one more score before quitting and leaving town, but he doesn't know the Atom has set a trap for them, and they walk into it. The Atom spots strange footprints and decides to look around, and spies the crooks leaving target house. He jumps them, pounds them into oblivion, turns them over to the cops and heads for Willie Wonder's place as fast as possible.
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Art credits from Craig Delich. Jon Chester Kozlak penciled and inked only pages 1 and 3 and the first 2 panels of page 2. Irwin Hasen penciled and inked pages 4 and 5 and the last 4 panels on page 2. In this volume Hasen is credited with pencils and Kozlak with inks.
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The Workshop of "Willie Wonder" Chapter 5

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humorous, superhero
Johnny Thunder; The Thunderbolt; policeman; The Water Rat Gang
Taken to a pier by a cop, Johnny is told the Water Rat Gang operates from there, and, sure enough, they approach Thunder as if he is a part of the gang, but nearly drown him if not for the Thunderbolt. The sub has re-surfaces near a millionaire's yacht named the "J. Milligan," and they order the crew to keep their hands up while they come aboard. As they are doing so, Johnny, now soaked to the skin, is dropped by the Thunderbolt in the midst of the gang, and watches as the T-Bolt apprehends the men, turns them over to the crew, and takes Johnny to Willie Wonder's factory.
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Showdown Stuff

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western
Ross Peters; Sheriff Joe Peters; Sheriff Peters (Ross and Joe's father); Joad Cullers
Ross Peters saw his brother Joe, a lawman in Cochise County, ride into town and he knew why: Joe was in town to help his father, the Sheriff there, to face up against the fastest gunfighter in the west: Joad Cullers. But Joe had his right arm in a sling, winged in the line of duty, he said, and unable to help his Dad. When the showdown occurred at the Crystal, Sheriff Peters was shot down and killed, and it was Ross, not Joe, who faced and beat Cullers. Later, Ross discovered that Joe could shoot left-handed and had taken care of Joad's partners for Ross.
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The Workshop of "Willie Wonder" Chapter 6

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The Flash [Jay Garrick]; policeman; thugs
Several impossible crimes occur which draws the Flash to the scene of the crimes, and who examines dirt thrown out of holes. He discovers they clay leads to Bare Mountain, so the Flash shows up and ties up the crooks, then notices a strange hole in the ground and decides to follow the Borer to its destination. The Scarlet Speedster and the Borer emerge in a candy factory together, and he takes care of the gang quickly. Noting the highly advanced technology of the machine, the Flash speeds off on the trail of Willie Wonder as the Police take custody of the thugs.
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The Workshop of "Willie Wonder" Conclusion

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Justice Society of America [Hawkman [Carter Hall]; Green Lantern [Alan Scott]; The Flash [Jay Garrick]; Dr. Mid-Nite [Dr. Charles McNider]; The Atom [Al Pratt]; Johnny Thunder]; The Thunderbolt; Willie Wonder; The Duna; Zor; thugs
The JSA reassemble in front of Wonder's workshop, where the Duna suddenly reappear. Johnny, still dripping wet, is first in and Zor throws a galactic heat ray at him as the other members take on gang members of Wonder's that show up. The Duna then forces Zor out of Wonder's body and into the open. The JSA then learns that the Duna are Zor's keepers...that Zor is actually insane and capable of anything! The members are relived as the Duna disappear with their captive. Days later, the JSA receive special wood carved statues of each member from a grateful Willie Wonder.
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The Return of the Psycho Pirate

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Justice Society of America [Hawkman [Carter Hall]; The Atom [Al Pratt]; Green Lantern [Alan Scott]; Dr. Mid-Nite [Dr. Charles McNider]; Johnny Thunder; The Flash [Jay Garrick]; Wonder Woman [Diana Prince]]; Psycho-Pirate [Charley Halstead]
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The Return of the Psycho Pirate [Introduction]

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Justice Society of America [Hawkman [Carter Hall]; The Atom [Al Pratt]; Green Lantern [Alan Scott]; Dr. Mid-Nite [Dr. Charles McNider]; Johnny Thunder; The Flash [Jay Garrick]; Wonder Woman [Diana Prince]]; Gillings; Psycho-Pirate [Charley Halstead]; Big Mike
Charley Halsted uses his powers to charm a guard and escape from jail with his cellmate and they go on an emotion-themed crime rampage. Unknown to Halstead, Big Mike wants revenge against the JSA and intends on using Halstead to accomplish it. Mike provides Johnny Thunder with a clue for the JSA to follow, as, unwittingly, Johnny's shoe picks up that clue in a wallet thrown to the ground by Mike. The JSA see the wallet and discover six emotion crimes being committed, and decide to follow them up. Halstead learns what Mike has done and reluctantly agrees to go along with the crimes.
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The Return of the Psycho Pirate, Chapter 1

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Hawkman [Carter Hall]; Yvonne LaSalle; Psycho-Pirate [Charley Halstead]; thugs; blackmailer
As Yvonne DeSalle prepares to go on stage, a man uses the emotion of Pride on her, suggesting her performance may not be up to par, and asks for $10,000 to assure a good performance. Hawkman enters and starts beating up the thug when Halstead and his men enter, and a real melee occurs, with the Psycho-Pirate's men getting the worst of it. When Halstead uses Pride on the Hawk, he doesn't fall for it, and finishes his thugs off. The Police arrive and jail the criminals, and Miss LaSalle finishes her first act in style as Hawkman decides to look for his enemy who has eluded him.
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The Return of the Psycho Pirate, Chapter 2

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Dr. Mid-Nite [Dr. Charles McNider]; Jim Handley; Psycho-Pirate [Charley Halstead]; Ed Furnace; thugs
Jim Handley is out west to find the mother-load with his partners, and one day finds the platinum he was looking for. But one of his partners, Ed Furnace, actually employed by Halstead, uses the emotion of Ambition on him, convincing him to put the others out of the way and take full possession of his find. Dr. Mid-Nite, it seems, can't convince Jim what is happening, so he lays a trap to expose the Psycho-Pirate's plot, which works perfectly, and the gang is rounded up and jailed, while Jim Handley learns that his partners have formed a platinum co-op and have made Jim its President!
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The Return of the Psycho Pirate, Chapter 3

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superhero
Green Lantern [Alan Scott]; George Molon; Psycho-Pirate [Charley Halstead]; Arnie James; thugs
For years, George Molon has been employed by Tippany and Company Jewelers, admired fine gems, but is always taken aback by the wealthy, who just view them as baubles for their pleasure. His friend Arnie James, in the employ of the Psycho-Pirate, uses the emotion of Envy on George, getting him to enter the homes of the wealthy to service their jewels, then steal them. G.L. tries to convince George of this plot, but he thinks the Lantern is a crook himself. But he finally proves his case, confront the villains, and, with George's help, captures the whole gang.
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The Return of the Psycho Pirate, Chapter 4

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superhero
The Atom [Al Pratt]; Eddie Morgan; police sergeant; Psycho-Pirate [Charley Halstead]; thugs
Eddie Morgan, a student scholar at Midwestern University, working on his doctorate on rare historical documents. Several of the Psycho-Pirate's thugs see him researching in the library, and intend to use the emotion of Curiosity to nab those rare materials. They work on Morgan, who has a pass key and knowledge of the location of these items, but the Atom steps in to stop the plot and the Atom marches the gang off to jail. Then he takes Eddie back to the dorm where they discover some documents planted there to implicate Morgan and return them.
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The Return of the Psycho Pirate, Chapter 5

Story  on  Interior Page(s)
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humorous, superhero
Johnny Thunder; The Thunderbolt; Stumble Spinnard; Battling Barney Balkin; chemist; Psycho-Pirate [Charley Halstead]; Slugger; Oily Olsen
Some weeks before Johnny found the wallet, the Psycho-Pirate watched Stumble Spinnard shadow boxing. Realizing he's not any good, the emotion of Humility is used on Stumble and push-over matches are set for Stumble. Oily signs Stumble to a match with the Champion, but he doesn't know the Champ's water will be drugged. Johnny tells the Champ and asks him to play along, his plan works, and the Thunderbolt grabs the crooks, as the Psycho-Pirate walks out, not believing that even Johnny Thunder could out smart him.
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Reformer's Reward

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humorous, western
A judge; J. Newton-Rathbun [Manfred Wurtles]; Sheriff "Boss" Runimead; Bill
In Toller City, the surest way to get the Sheriff upset is to strew the courthouse steps with banana peels, and J. Newton-Rathbun, a self-appointed reformer, had just proved it. The Deputy had just arrested him, under an assumed name, Wurtles, for the crime and locked him up. Rathbun was now in the position of being able to get information firsthand on possible ill-treatment of prisoners by the Sheriff. But what Rathbun didn't know was the Judge and Sheriff staged everything to get the reformer off their backs!
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The Return of the Psycho Pirate, Chapter 6

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superhero
The Flash [Jay Garrick]; Dan Soames; Psycho-Pirate [Charley Halstead]; Curt Marin; faux Elite Inspector; Big Mike
In the Elite Laboratories, devoted to radio research, Dan Soames, is testing a device which doesn't work and he loses his temper and is ready to smash the device when his boos walks in and tells him to cool it. Citing all that he has accomplished for the lab and benefits he has received, including becoming a partner. But a Halstead mole uses the emotion of Anger on Dan, who blows up and begins destroying his work. The Flash arrives at the lab, and gets the mole to tell him Dan is on the way to Halstead to turn over an invention. Flash stops this, and captures the rest of Halstead's men.
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The Return of the Psycho Pirate, Conclusion

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superhero
Justice Society of America [The Atom [Al Pratt]; Hawkman [Carter Hall]; Dr. Mid-Nite [Dr. Charles McNider]; The Flash [Jay Garrick]; Green Lantern [Alan Scott]; Johnny Thunder]; Psycho-Pirate [Charley Halstead]; Big Mike
The JSA members reconvene before the old Shelter Hotel, in which they may find their nemesis, and they come in from all directions. Brushing Big Mike aside like a flea, the JSA corners the Psycho-Pirate like the rat that he is. When Halstead asks how they found out where he was, the Atom pulls out the wallet that had been planted on the sidewalk by Big Mike that had the plans in it, and that had gotten stuck to Johnny's shoe. Inside was the address of the hotel! Johnny comes in and says, "What a stupid thing for Big Mike to do. Compared to that guy, I'm a genius!"
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The Revenge of Solomon Grundy!

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superhero
Justice Society of America [Green Lantern [Alan Scott]; The Atom [Al Pratt]; Wonder Woman [Diana Prince]; Hawkman [Carter Hall]; Dr. Mid-Nite [Dr. Chales McNider]; The Flash [Jay Garrick]; Johnny Thunder]; Solomon Grundy [Cyrus Gold]
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The Revenge of Solomon Grundy! [Introduction]

Story  on  Interior Page(s)
Credits
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superhero
Justice Society of America [Hawkman [Carter Hall]; The Flash [Jay Garrick]; Johnny Thunder; Dr. Mid-Nite [Dr. Charles McNider]; Wonder Woman (Diana Prince]; The Atom [Al Pratt]; Green Lantern [Alan Scott]]; Solomon Grundy [Cyrus Gold]
Solomon Grundy's origin is re-told and he is imprisoned in an energy bubble by G.L., but shattered by lightning. His only thought is to find G.L. and kill him. Meanwhile, at JSA HQ, the Lantern stands alone and hears a knock on the door, opens it and explains, "You!" Much later, the other JSA members arrive and discover the HQ ripped apart, with a large muddy footprint on the floor. Johnny turns on the radio, which reports Solomon Grundy is on the loose, seen at various towns. The JSA puts the pieces together, and, leaving Wonder Woman behind to gather news, the rest leave to find Grundy.
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Art credited to Martin Naydel in this volume.
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The Revenge of Solomon Grundy! Chapter 1

Story  on  Interior Page(s)
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superhero
Hawkman [Carter Hall]; Eddie Marks; Eddie's father; newspaper typesetter; Solomon Grundy [Cyrus Gold]
While Hawkman briefly visits Harford and discovers Grundy is heading toward Regis, the editor of Regis' newspaper is fuming with his Dad over how he runs the Herald. His father doesn't condone his son's scandal sheet, but as they argue, Grundy smashes his way in, looking for G.L., and, as he tears the place apart, Hawkman arrives. Announcing he is a friend of G.L., Grundy vows to kill the Hawk as well. After knocking Hawkman out, Grundy storms away. When the Feathered Fury revives, father and son make peace, vowing to unite their papers and work together, and Hawk leaves to locate Grundy.
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The Revenge of Solomon Grundy! Chapter 2

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superhero
Dr. Mid-Nite [Dr. Charles McNider]; Jimmy Chase; housekeeper; Solomon Grundy [Cyrus Gold]; maid; Joe
When Jimmy leaves the house to play marbles with his friends, the maid signals to her cohort to enter the mansion so they can rob the safe while the parents are away. While they do this, Jimmy and his friends encounter Grundy, who tries to play marbles, but crushes them...and the kids scatter. Mid-Nite gets a tip on Grundy's location and follows footprints to the mansion and catch the crooks in action, and mops them up as Grundy enters. In danger, Mid-Nite hurls a blackout bomb, which disorients Grundy, who then storms out. Mid-Nite leaves Jimmy to call Police, then trails Grundy again.
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The Revenge of Solomon Grundy! Chapter 3

Story  on  Interior Page(s)
Credits
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Subject Matter
humorous, superhero
Johnny Thunder; The Thunderbolt; Solomon Grundy [Cyrus Gold]; girls; crooks (one disguised as Grundy)
Three thugs in Zenith get Grundy to break into a business for them, while Johnny is being mid-led to Grundy's true location by girls in cahoots with the thugs. But Johnny remembers where he is to go and arrives in Zenith as Grundy and thugs walk out he door. Grundy knocks Johnny out and then leaves. When Johnny awakes, the girls lead him to a cereal factory, and he attacks a phony Grundy and thugs walking out the door. Johnny attacks, knocks Grundy down and pulls his legs (actually stilts) off. The Thunderbolt appears, knocks out the thugs, and offers to help Johnny find the true Grundy.
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The Revenge of Solomon Grundy! Chapter 4

Story  on  Interior Page(s)
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Subject Matter
superhero
The Flash [Jay Garrick]; Alvin McGurk; Martha McGurk; Spenser Blade; Mayor of Moosehead; Solomon Grundy [Cyrus Gold]
The city of Moosehead is aiming to replace 45-year veteran Police Chief McGurk with a younger man, Spenser Blade. When Solomon Grundy arrives in town causing mayhem, both Spenser and McGurk take on Grundy with a gun, which proves ineffectual. Spenser runs for his life, leaving the town at Grundy's mercy. The Flash arrives from Alcona, sees damage and notes McGurk taking on Grundy. Flash battles Grundy rather unsuccessfully, then leads the monster out of town, where Grundy knocks Flash off a cliff. He grabs a branch sticking out, then scrambles up and pursues Grundy again.
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The Revenge of Solomon Grundy! Chapter 5

Story  on  Interior Page(s)
Credits
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Subject Matter
superhero
The Atom [Al Pratt]; Solomon Grundy [Cyrus Gold]; Baldy Balsom
In Lambert City, Baldy Balsom convinces his thug buddies that he not washed up and he'll commit any crime he wants without anyone stopping him. They believe it when Grundy walks in the door, and he agrees to help Baldy if he will tell him how to find Green Lantern. While Grundy is committing three crimes, the Atom gains a clue to the monster's location, and arrives at a shoe factory and stops Baldy and his men. Then Grundy knocks the Atom unconscious, senses he will get no information from Baldy, and leaves. Atom takes the crooks to jail, the sets out after the Marshland Monster again.
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The Revenge of Solomon Grundy! Chapter 6

Story  on  Interior Page(s)
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superhero
Green Lantern [Alan Scott]; Doiby Dickles; Solomon Grundy [Cyrus Gold]
The scene shifts back to the moment at JSA HQ where Green Lantern had opened the door in response to a knock, and said, "You!" To his surprise, Doiby Dickles walks in, and informs G.L. that Grundy has freed himself and is on the loose. G.L. and Doiby smash out the window to track down Grundy and Grundy arrives there soon after, tearing the place up. The Lantern then uses a modified radio attuned to track down Grundy, and locates him in State Park. As the two battle, G.L. is dazed and goes over a waterfall, where Grundy holds his head underwater, hoping to drown him.
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The Revenge of Solomon Grundy! Conclusion

Story  on  Interior Page(s)
Credits
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Subject Matter
superhero
Justice Society of America [Green Lantern [Alan Scott]; Hawkman [Carter Hall]; The Atom [Al Pratt]; Dr. Mid-Nite [Dr. Charles McNider]; Johnny Thunder; The Flash [Jay Garrick]; Wonder Woman [Diana Prince]]; Solomon Grundy [Cyrus Gold]
The JSA arrive in time to rescue Green Lantern and battle the Marshland Monster, eventually, by sheer numbers, holding him down in water. As darkness sets in, Johnny looks at the Moon, musing what "the man in the Moon" would do with Grundy. So, Green Lantern puts Grundy back into a green bubble formed by his ring and personally transports Grundy to the Moon's surface. Later, as the members look up at the glowing orb in the sky, they wonder if even the Moon can hold Grundy?
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Biographies

Text Article  on  Interior Page(s)
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typeset
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